Wurder was built for what happens between the screens.

A social game that turns real conversation into gameplay — giving people a reason to approach, interact and meet someone they might otherwise never speak to.

See how the game works

Look up. Then play.

Most technology is designed to hold your attention on the device. Wurder uses the device to give you a reason to look up.

Wurder started with a simple idea: if conversation itself becomes part of the game, meeting somebody new stops feeling like a separate social task.

The tension, strategy and curiosity come from the game. The value comes from what happens around it — movement through the room, unexpected introductions and conversations that would not otherwise begin.

The phone manages the game.The game happens in the room.

Contracts, claims, missions and session structure belong on the device. Attention, conversation and the social experience should not.

The interface should create interaction, not replace it.

  1. 01

    Give people a reason to approach.

    Wurder turns the awkward first move into part of the game, so starting a conversation has a purpose before it needs a perfect opening line.

  2. 02

    Keep the technology in its place.

    The device handles the private information, structure and live state. The interesting part still happens face to face.

  3. 03

    Design for the room, not the feed.

    The product is built around movement, curiosity and interaction between people who are physically sharing the same space.

Built for players and the people bringing a room together.

For players

Wurder

The social game itself: receive a private objective, work it naturally into conversation and let the game unfold around the people in the room.

Download Wurder

For organisers

Wurder Discovery

The organiser workspace for designing, running and understanding structured social experiences across universities, workplaces and events.

Explore Discovery

Built here. Made for rooms everywhere.

Wurder is an independent Bristol-built product that began as a consumer social game and is growing into a broader platform for real-world interaction.

The focus remains the same: use technology lightly, make face-to-face interaction easier to start and build a product that becomes more interesting when people stop looking at it.

Play it. Or bring it to a room.

About Wurder | Wurder