Step 01
Starting a game
A host creates or starts a game, players join through the available setup, and the session prepares a private contract for each player.
How it works
Wurder gives every player a private contract. Your phone delivers the instructions and manages the claims, but completing the contract depends on what happens in the room.
Step 01
A host creates or starts a game, players join through the available setup, and the session prepares a private contract for each player.
Step 02
Each player receives private instructions: a secret target, a secret kill word and the information they need without having to stare at the phone all night.
Step 03
The challenge is to get the target to say the word naturally through live conversation without making the contract obvious.
Step 04
When a player believes the contract is complete, they record a claim and the app handles the confirmation or dispute flow from there.
Step 05
Games continue according to the selected mode and can end through that mode’s objective or the configured time limit.
Step 06
Wurder fits friend-group sessions, parties, socials and organised events where the best gameplay still comes from what happens in the room.
Phone-managed, room-played
Wurder is designed so that the device delivers contracts, claims and session control while the actual tension comes from timing, conversation, movement and social awareness between people.